lol... well, that was weird, think I need to do some more conditional tests when doing release capture.
I had releasecapture running on a loop every few seconds, and then while that was running, i grabbed and moved a normal window... bang... i lost "grip" and the window stopped moving.
I may have to check the window name against a list, which i`ll store in a text file in the TB dir, so I can issue a new list when games come up that cause problems. I`ll try to run this against iL-2 later this evening
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(Setup: XP Pro, classic mode, LinITX 8" touchscreen (Client/Server), 19" touchscreen (Local), latest development version of TouchBuddy)
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