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The ultimate comms-tab
Old 08-23-2006, 11:35 PM   #1 (permalink)
AndyHill
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Join Date: Aug 2006
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Default The ultimate comms-tab

Here's a concept I thought of a while ago while flying Il-2. I don't know if this can be done with the present version, but I think the next one should have all the necessary details.

In many simulators you get a comms menu that looks something like this:

1. Wingman
2. Flight 1
3. Flight n
4. Ground Control
5. Mom
6. Exit

Then if you choose [1] for example you get another menu something like:

1. Cover me
2. Don't cover me
3. Attack something
4. Go away
5. Back

Again, if you choose for example [3] you'll get further menus.

Since this is a rather popular model for comms menus I think it begs for a tab construction kit. The main idea, of course, is to display the actual comms menu items on the touchscreen as buttons. Adding all the menu options will require some effort, but might be worth it. There are a few extra details that might become handy.

First of all, some options will not be available to the player in a given mission and there's no way TB can know which ones they are. That's why a "REMOVE ITEM" -button could prove handy. You push the button and click an option, which then disappears from the list. In addition there would be a "RESET REMOVE" button, which would return the list to its original status.

There might also be a "CANCEL" button that exits the comms menu in the simulator and in TB. You'd also have to consider doing something about the sim and TB getting out of sync at some point, this might be somehow connected to the cancel feature or perhaps not.

The actual COMMS-tab could have a set of pre-defined macros and the "COMMS MENU" -button that would open the aforementioned menu.

Feels like a neat idea. Now someone just needs to create such a tab for every sim and perhaps a construction kit.
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