The plan is probably going to look like this:
- I get the code in place to exprt data from Lomac in a format we can use and dump it into a local file on the game machine
- TB will take that data (either in local mode, or transfer it to the client machine in client/server mode)
- Then, rather than myself writing the code to display the HUD, TEWS, etc, (which would take valuable time away from coding TB core stuff), we can look at writing some ActiveX modules to run in an ActiveX plugin area, and these modules can parse and display the data however they see fit.
I know zero about ActiveX, so it seems to me that it would be a big "waste" of time for me to try to learn it when we already have people who can do them. The right tool for the right job (err... not that I am calling anyone a tool, you understand

)