After spending a fair amount of time talking to Rugg about this, trying various things, and getting nowhere fast, we *THINK* its a graphics driver issue or graphics card related. The debug logs show that when the window paint routine is called, it runs normally and at pretty much the speed it should do, but something is delaying the paint message from being processed and sent to TouchBuddy as fast as it should. Its a weird problem, one that I have not come across before on any of my system, nor has it bee reported by anyone else.
Oddly, v1.0.2 does not show this problem, and that is what has got me baffled. I`ll be creating a special debug version for Rugg to use in a bit.
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(Setup: XP Pro, classic mode, LinITX 8" touchscreen (Client/Server), 19" touchscreen (Local), latest development version of TouchBuddy)
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