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Re: centered window of TB on second screen
Old 04-13-2007, 09:14 PM   #15 (permalink)
 
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Wild.Bill.Kelso
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Default Re: centered window of TB on second screen

Quote:
Originally Posted by ArtMan View Post
Well I changed the value's in de window screen. Nothing happened. When I changed the value's from 100/100 to 500/500 and I click on one of the monitor buttons then the value's are back on 0 again. Looks like clicking on the buttons are resetting the value's
When I said to set those values from 100/100 to 500/500, I did not say to then click the 'Select Monitors' button. That button just helps user quickly select the top/left position on one of their monitors. That is very handy if you use it with the Maximize button to just get your profile to quickly fill up a monitor.

I noticed that in a previous post you said your second monitor is on the Left of your Primary monitor. If that is the case and you select your second monitor with this tool, then at least the left portion of these values will be negative not zero I don't think. My second monitor has a res of 640/480. So, when I select that monitor from this tool it sets the left value to -640.

This is kind of hard to figure out over the internet... All I can say is you must be doing something wrong. Screenshots of stuff may help me at least.


Quote:
Originally Posted by ArtMan View Post
Yes and no: when I start touch-buddy with a profile then the (touch) mouse is working fine.

When I start, after starting Touchbuddy, Falcon4AF then the mouse is always 1 inch in the x-direction and 1 inch in the y direction away from my vinger.... It seems Falcon is affecting my second screen. I run Falcon in my 17" mainscreen in native resolution 1280x1024. Of course I did al the calibration of the mouse.
I have had the problem where when you start a game the touchscreen mouse does not show up where you put your finger. It gets much closer to your finger the closer your finger gets to the top/left of the touchscreen. This is because your touchscreen drivers don't know that the primary screen's resolution has changed. If you make your game run at the same resolution as your desktop resolution is, you should not see this problem. That is because when the game runs, it uses the same resolution as the desktop originally was.

To fix this problem I think I had to try different drivers. Our TouchKit drivers are flakey. Most of us are using old 'Beta' drivers from about a year ago. There have been 2-3 new versions come out, but I have had problems with them. After having trouble with the new drivers, I have just decided to stick with the old beta drivers.


Quote:
Originally Posted by ArtMan View Post
You guys are using special drivers for your small usb touchscreens. I did not install these drivers but maybe this is an issue? Did you test your program on 2 "normal" screens?
Yes, RuggButt is using normal monitors that just have touch glass overlays. They are normal monitors. I have no idea if our TouchKit Drivers would work on your touchscreen. You could ask in some forums for those screens.
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Touchscreen: Innovatek TM-868 8"; Running Local Mode on XP Pro


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