Thread: ArmA quality
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Re: ArmA quality
Old 04-30-2007, 11:45 PM   #5 (permalink)
Dodger
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Default Re: ArmA quality

Hey Bill, I figured that might be the case for you. The game definitely has potential. Its incredibly scriptable. Could write some awesome modules for TB. It's just very buggy at this stage. I found the source of my texture problems. Something to do with my 8800gtx and possibly vista.

iB::Topic::1.4 VS 1.5 with E6600 + 8800GTX

One other thing, the body moves around quite a lot in an attempt to simulate natural human movement. Unfortunately, it is not so realistic and is more of a hindrance. It's probably more realistic to have some movement rather than the dead still handedness of say counter strike source. But its a bit over the top. In real life you can move and get an accurate shot off far faster than in this game. Also, the body movements sometimes makes it challenging to sprint through obstacles, which in real life would be no problem.

I was using the beta patch last night which fixed up the fog issue. But the 8800gtx texture bug isn't fixed. Its quite funny, sometimes the textures degrade so much, your talking to untextured characters. Looks like a retro game or something.

On Primaryman's suggestions, I finished the next round of the sniper mission. It's quite good.
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