I knew this would be a prolem for "local" users, and stated this from the first time I let it escape
With the game running at 100% CPU time, hammering the graphics card absolutley flat out, as fast as it possibly can, any program that requires anything more than just a few CPU cycles will affect the game. I was never going to win this battle. Take your pick:
It would slow the game down when it updated the active modules
or
If I made TB run at a lower priority, then it wouldnt update as fast as users wanted
or
If I made TB run at a higher priority, then it would affect the game even worse.
One options, especially for Lomac, is to set "MaxFPS= 30;" or something in the graphics.cfg file.This will thenlimit theamount of CPU/GPU hammering the gamewill be doing, allowing some spare CPU clock cycles for other applications. Do you really need Lomac running at 60fps?
(I know, this wont help the lower spec machines... not much I can do about that).