If you run into any problems, please ask and I'll try to give you specific answers.
Basically, you need to know the local IP addresses of your two computers. One will be the server (where you run the main sim or game and TB in server mode) and the other will be the client (where you run the version of TB with the profile you want). They will look something like 192.168.1.64...the last place identifies the computer on your local network and all of the computes should have the same first 3 groups.
Look in the touchbuddy-local.cfg file in your touchbuddy main folder...this is where you installed it and where it runs from. An example would be C:\Program Files\Touchbuddy. You will find sections called "Server Stuff" and "Client Stuff" and you have to make sure that the server stuff has the client's IP address and the client stuff has the server IP address. Make sure they both use the same port (default 12000) and the same password (if you use one).
Then, run TB on the server and choose server mode...you don't have to specify a profile and you can minimize the TB dialog box.
Next, run TB on the client machine, select client mode, select a profile (*.tbc file), and then execute TB. You should see the GUI for the profile on your client's screen (you can have more than one client, more than one screen on each client, and more than one instance of TB running but it's best to make sure you are working ok in the simplest config possible before experimenting).
Start your game or sim on the server, enter the 3d gaming mode (if applicable), then test the connection by touching switches on the client screen and watching the server for results.
If that doesn't work, come back and I'll try to go through some debug.
Hope this didn't confuse too much.
