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#11 (permalink) |
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Addict
Join Date: Jul 2006
Location: Oklahoma City, USA
Posts: 12
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If I follow the "sendto" function correctly. I think it just might be needed still.
here is my reasoning. In fs9, I use the Reality Gauges: the GNS 430 gps instrument, the GNS 530 gps, and others. these can be opened in a pop up window, (see the send to connection?) However, some or most of these gauges are XML, I don't know if XML has anything to do with it or not. Any thoughts?? JimC. |
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#12 (permalink) |
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Creator
Join Date: May 2006
Location: Cambridge, UK
Posts: 1,623
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For most full screen games, if another window pops up and becomes *ACTIVE* (and thats important), then the game window will minimize. F4Glass (for example) does not activate the window AFAIK (i.e it never gains the screen focus).
I had major problems with this early on with TB until I discovered the NOACTIVATE flag on the window. As soon as anyone pressed the screen in local mode, the full screen games would minimize and stay there... no good to anyone really. If I set NOACTIVATE on the TB window, then the window still gets cursor/mouse events, but is unable to gain "focus" or become the active window, not can it receive keyboard events. The sendto options are there to be used if required, but if you have windows opening that grab focus while gaming, your biggest problem would be your game minimizing ![]()
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![]() ![]() (Setup: XP Pro, classic mode, LinITX 8" touchscreen (Client/Server), 19" touchscreen (Local), latest development version of TouchBuddy) |
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#13 (permalink) |
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Addict
Join Date: Jul 2006
Location: Oklahoma City, USA
Posts: 12
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I understand the minimizing in local mode, but I was looking at the sendto from the Client mode aspect. So I'm assuming that if running TouchBuddy in client mode, the game would not minimize when when touchbuddy was initializing the sendto key to a popup window on the Server mode machine that was also running the game.
All of the above is concerning FS9 I know assumption isn't usually the best game plan. JimC. |
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#14 (permalink) |
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Creator
Join Date: May 2006
Location: Cambridge, UK
Posts: 1,623
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This is why I am trying to avod using any sendto commands at all for game from now on... if someone sent a command to the real teamspeak window, it would try to grab focus, and the game would minimise.
From v1.0.2, i will be pretty much marking sendto commands as legacy for gaming, and will try to get people to ignore the line. All other game pads just send the commands to whichever window is listening (Saitek, Cougar, Belkin, etc).... maybe I should have dropped sendto a lot earlier than I am. (It will exist in all future versions because its helpful for desktop applications, but for games, its just a pain for all concerned)
__________________
![]() ![]() (Setup: XP Pro, classic mode, LinITX 8" touchscreen (Client/Server), 19" touchscreen (Local), latest development version of TouchBuddy) |
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