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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-09-2010, 08:15 PM   #11 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

The word goes that Exter is building a FC2 profile - so my hopes are high! Really getting into Lockon this time around. And TB makes the sim just so much better.
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-12-2010, 10:48 PM   #12 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Quote:
Originally Posted by 9JG54_Kirin View Post
The word goes that Exter is building a FC2 profile - so my hopes are high! Really getting into Lockon this time around. And TB makes the sim just so much better.
I started to create a LockOn 2.0 Profile during LLTM; first step will be to set up new keybindings, because now we have Control left and right usage etc. But it will take few weeks, bacause I don´t have enough time at the moment ...
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-13-2010, 06:04 PM   #13 (permalink)
 
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

I also started converting your 'modified' profile for the new keybindings. I found it easier to just open the profile up in notepad and look for any keys that used a modifier (shift, alt, control) and change them to use the predef macros format and default them all to the Left key (ie. LALT, LSHIFT, LCONTROL). Now all I need to do is go through and only update the ones that use the Right key modifier and any other changed keys.
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-13-2010, 09:01 PM   #14 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

So WBK, should we wait to use TB with FC2 (I just bought a touch screen, and can't wait to start using it), or do are there any profiles at this point that "kind of work"?
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-14-2010, 02:12 AM   #15 (permalink)
 
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

There are no profiles that will work well. The buttons will be hit and miss for sending the correct keystrokes. Like all new games, you have to make your own profiles anyway or download one someone else made. Even though Lockon FC2 may not seem like a new game to you, they have changed many of the keys... ;(
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-14-2010, 12:49 PM   #16 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Bill, can you talk me through that procedure of 'change them to use the predef macros format and default them all to the Left key'. I'm kinda lost there...
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-15-2010, 06:53 PM   #17 (permalink)
 
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Before I do that, do you know much about programming macros at all with touchbuddy? This could be a very long post, or much shorter if you already know the basics.

If you don't know much, I would first suggest that you read the Help file in the Toolkit. There are three methods of programming keys/macros. Sendkeys, Rawkeys, and Predef. Also, depending on what profile you are attempting to change, you may only need to know about one or two of these. What profile are you planning on changing?

In general, Sendkeys is pretty simple and less flexible. But if you are just pressing the x key it's fine. If you are going to use a key modifer, like Shift, Alt, or Control, then use Predef. Stay away from Rawkeys because Predef just does those for you behind the scenes anyhow, and saves you some redundent keystrokes in the process. When I start a new profile I always use the Predef format for macros. Sendkeys has a way to put a pause for x seconds between keystrokes, so I will use that if I need a pause, and that is pretty much how I make a profile. But as I have been converting Exter's profile that I modified, I will leave any sendkeys that do 'not' use a modifier there because it works and does not use a Left/Right key modifier, so does not need any changes.
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Last edited by Wild.Bill.Kelso; 04-15-2010 at 06:58 PM.
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-15-2010, 07:56 PM   #18 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Hey Bill

I've read through some sections of the TB help file to get me started on terms like rawkey and predef. Other than that I am a complete newbie concerning editing or creating TB profiles. I am trying to modify Exters profile as well to get me started in FC2.

Optionally I would be very glad if you could share your already edited profile...
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-15-2010, 10:41 PM   #19 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Ditto. My touchscreen shows up today. I need something to at least get started with.
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Re: Lockon Flaming Cliffs 2.0 - Data Export LUA
Old 04-16-2010, 06:21 PM   #20 (permalink)
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Default Re: Lockon Flaming Cliffs 2.0 - Data Export LUA

Quote:
Originally Posted by Wild.Bill.Kelso View Post
Attached is the touchbuddy-export.lua file that you put in your config\export folder. If you follow the current instructions with TB to set all this up, it should work offline. I'm not sure if the game exports lua data when online.

This file still has the two lines commented out because I have not had the time to debug them. One line is to get WorldObjectData, and the other line is for something called AccelerationUnits (whatever that is used for I don't know).


The export works, unfortunately, not in multiplayer.Is it a Solution to Bill?
Thank you for your work.


Excuse please my bad English. Write please slowly, so that I can understand you.
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