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odd toolkit behavior
Old 05-22-2007, 04:17 PM   #1 (permalink)
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Default odd toolkit behavior

...or maybe it's just my odd behavior

Apologies first in case this has been covered as I've been away a bit.

Anyway, in building a profile, when I direct TBtoolkit to the folder I want, then search for images, I would try to 'create' and 'import' them to the library via the tabs/buttons in TBtookit. This generates the following:

Error: Filename 'Eject.gif' does NOT contain the Delimiter Character '_'.

If I try to continue, I get: Runtime error mismatch and the program exits.

Soooooooooooo.... I came here and watched the videos (excellent btw, WBK) and tried the 'drag and drop' method for graphics and it works fine. I'll just modify my way of doing a graphics import, as this way seems more efficient.

Just thought I would pass this behavior on. It might just be some sort of glitch in my Windows, who knows?
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Re: odd toolkit behavior
Old 05-22-2007, 11:28 PM   #2 (permalink)
 
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Default Re: odd toolkit behavior

There is a checkbox on that Import Buttons window (Build Buttons tab) that says to look in the image's filename for a delimiter '_'. If you have that checked, then uncheck it and try it again.

Yes, the drag and drop is the best way to go most of the time. Usually your adding a few images at a time and that works well. The Import Buttons window is more for Importing lot's of buttons quickly. If you use a tool to create your images that lets you export and automatically name them, then it can be quite handy to prefix a bunch of buttons with Game_XXXX.gif for the game tab; and Sys_XXXX.gif for the Systems tab, etc... Then this delimiter can be quite handy. You can quickly import 100 buttons and have them automatically put on a Game and Sys tab by having the Import process look at the image's filename.

Check it the Help file, under Toolkit Interface/Import Buttons...
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Re: odd toolkit behavior
Old 05-23-2007, 12:57 AM   #3 (permalink)
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Default Re: odd toolkit behavior

Thanks WBK!
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