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Does it work for you?
Old 05-27-2006, 04:14 AM   #1 (permalink)
 
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Default Does it work for you?

I just tried using TB with IL2+AEP+PF 404m, and the Touch Screen was disabled. It looked fine, but when I touched it, the mouse stayed on the primary display and had no action on the TB button I pressed. The mouse jumped around, in kind of random directions on the primary display (with IL2 running on it), but it would not go over to the Touch Screen.
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Old 05-27-2006, 01:08 PM   #2 (permalink)
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just finished my firewall work (for now), will fire iL2 up and have a look...
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Old 05-27-2006, 01:50 PM   #3 (permalink)
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It appears that iL2 is using "SetCapture" (I think) to ensure the mouse stays inside their own window. I`ll have a play and see if I can use "GetCapture" to find the window and "ReleaseCapture" to let the mouse roam freely... i dont know if that will upset iL2 in any way
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Old 05-27-2006, 02:28 PM   #4 (permalink)
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This might be a bugger to fix, because its not using SetCapture
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Old 05-27-2006, 02:48 PM   #5 (permalink)
 
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I wonder if Oleg would consider making this work. It's a long shot I know. But the TB TouchScreen system has so many possibilities.....

Ya never know, it might be an easy fix... Or maybe not, but worth asking.
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Old 05-27-2006, 03:36 PM   #6 (permalink)
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just need to know if there is a way to stop iL2 preventing the mouse from leaving the games window boundaries. Thats what is screwing up TB, you are pressing the screen, but iL2 wont let the mouse move over there.

(Am coding again this afternoon )
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Old 05-28-2006, 05:41 AM   #7 (permalink)
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Those crazy russians always find a way to code something unconventional

Are there a lot of keys in IL2? I thought the prop planes were pretty basic. Guess we'd like to be compatible with as many games as possible though.
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Old 05-28-2006, 02:19 PM   #8 (permalink)
 
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I counted about 135 commands in my list.
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Old 08-18-2006, 03:04 PM   #9 (permalink)
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I also read about the OpenGL side of things regarding this issue, and i think that its to do with having no support for a second monitor while using OpenGL, but it seems that the same issue sits with Direct X too, ive looked through the config file in Il2 but nothing stands out to my untrained eye, maby you guys have looked into the config file for il2, but if you have not then its a good idea to take a peak as there is a load more options available in there
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Re: Does it work for you?
Old 09-18-2007, 09:12 PM   #10 (permalink)
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Default Re: Does it work for you?

Quote:
Originally Posted by [dc]Blade View Post
I also read about the OpenGL side of things regarding this issue, and i think that its to do with having no support for a second monitor while using OpenGL, but it seems that the same issue sits with Direct X too, ive looked through the config file in Il2 but nothing stands out to my untrained eye, maby you guys have looked into the config file for il2, but if you have not then its a good idea to take a peak as there is a load more options available in there
Can you tell me more about OpenGL on secondary monitors? I upgraded my computer and now when I run Sturmovik in OpenGL the touchscreen goes blank. When I run it in D3D the calibration seems to be off (only in Il-2). My nVidia Forceware version is 162.22, the card is a 8800GTX, I'm running Windows Vista business.
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