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| Animated gif, touch and switch and new ideas.. |
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#1 (permalink)
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Addict
Join Date: Jan 2010
Location: Italy
Posts: 7
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Hi guys, newbie here.
First of all: GREAT SOFTWARE !!! (but I think it isn't a news, right?) Btw, I got my touchscreen then designed my interface. It looks working fine.... Ok, now some points: 1) Initially, I made the backbone of my profile using some .png files, so to realize smooted button and needing to keep the transparency in the .png files. Unfortunately, as I experimented then found in the forum, using all those .png (about 35) causes the emulator crash, so i decided to replace all the pngs with gif. It works great: transparency and, mainly, I see the pictures instead of an icon (as for pngs) So I tryed to use some animated gif, but they don't work. I don't understand why: there are gif, or not? 2) There will be the possibility to use more images in the "button" feature too (as in switches)? This is because initially a realized the buttons as "touch": it's nice to see the button giving you a "sign of life" when you press it; but the "touch" type needs 2 macros: activates and deactivates (toggle status), isn't? It is possible to use a touch button as a single button? I mean: I suppose the touch button works this way: I touch the screen > generates the 1st macro; I pull of my finger > generates the 2nd macro The 2nd macro can be empty? 3) Switch button. There's the way to execute 2 different macros? (i.e. key A when switched on, key B when off) Finally, I'd like the give some ideas for some features to add in a next Toolkit version: the possibility to copy the content of a TAB into another one: it could be usefull for placing clone buttons, without the need to create a new tab then placing manually all the buttons to clone trying to find the exact coordinates IOT not feel the tab switching. Again, the possibility to move groups of buttons. Finally: what about import single TAB from other profiles? By now thankyou very much for everything. Jocman |
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| Re: Animated gif, touch and switch and new ideas.. |
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#2 (permalink) | ||||
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DD_SNACKO
Join Date: May 2006
Location: Cincinnati, Ohio
Posts: 2,254
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Quote:
Animated Gifs - Made Easy... Quote:
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If you want to send one set of macros the first time a button s touched, and another set of macros when it is touched again, you need to look for Button Types that use this Syntax: macro_select = macro_deselect = Look at the 'Hold' and 'Touch' Button Types. Quote:
Again, Press F1 to get the Help menus. And search for 'Import Tabs'. Or read this....
Hope this helps. Let me know if you get it to work. ![]() WBK
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(a.k.a. Snacko - DangerDogz) Touchscreen: Innovatek TM-868 8"; Running Local Mode on Windows 7 64-bit ![]() |
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| Re: Animated gif, touch and switch and new ideas.. |
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#3 (permalink) | |
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Addict
Join Date: Jan 2010
Location: Italy
Posts: 7
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Quote:
You're right, no type called "switch"; actually I was referring to the "toggle button". Btw, you gave me an answer, cause there's no way (referring to Help file) to manage 2 different macros with this type (at least, untill next versions of TB). About animated gifs, I'm sorry to cannot use them; the solution of a parallel software to manage them could be fine, but as you say other guys must have it if needs to share the profile, so... I'll keep working on the last details for my TB interface, then start the testing in the next week (my PC super monster is still sleeping - damned online stores.....). If evrything will work fine, I'll post the resoult, then if someone is interesting in,I'll share the profile (I think is too specific, but this will be decided by the guys) In any case, you guys are fantastic, rarely I found a forum with this patience and willingness. Jocman |
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| Re: Animated gif, touch and switch and new ideas.. |
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#4 (permalink) | |
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DD_SNACKO
Join Date: May 2006
Location: Cincinnati, Ohio
Posts: 2,254
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Quote:
Also, there will be no more development of Touchbuddy or the Toolkit. The TB developer has left the project for good.
__________________
(a.k.a. Snacko - DangerDogz) Touchscreen: Innovatek TM-868 8"; Running Local Mode on Windows 7 64-bit ![]() |
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| Re: Animated gif, touch and switch and new ideas.. |
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#5 (permalink) | |
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Addict
Join Date: Jan 2010
Location: Italy
Posts: 7
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Quote:
Hold: as I understood, the "key" keep being pressed, until another button is pressed. Well, we can use the "No Reset" Option, but I'm afraid when the help says "This is to prevent any keyboard oddities that could happen with keys being held down"...... This button could be the excellent one I'm looking for, but I tought about the "oddities"... Btw, in the USE description, it works in the right way I mean. Honestly, I'm confused: it works right for that, but some oddities can happen.... Touch button: same topic, but I need to keep the single button state (change of image) without keep pressing, so the Hold could be the one. The use I need is something like this (i.e.): press and generate "Key combo A" and change of image. Then (after seconds, minutes, hours...) press and generate "Key combo B" and image reset. On paper it works, ok, but what about the oddities??? Or there's some way to "depress" the key combo (don't know, smt like the KEYUP state) waiting for the 2nd pression? About the TB developer left...I'm sorry to hear about. Jocman PS: btw, what I'm looking for isn't essential for the game, my interface works fine, it's just the silly looking for details perfection.... ![]() |
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| Re: Animated gif, touch and switch and new ideas.. |
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#6 (permalink) |
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DD_SNACKO
Join Date: May 2006
Location: Cincinnati, Ohio
Posts: 2,254
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This is very easy to do and is used in may profiles. touch button and send macro A and change image. touch button again and send macro B and change image. It is used all of the time in almost every profile... Look at other profiles for examples.
The oddities that I am referring to in the Help for keys held down or repeated is this. If you have for example key A pressed down and leave the game, the key is still pressed down all the time until you touch the button in touchbuddy again. Pressing and holding any key down in the Windows Desktop will cause some oddities. It will always type the letter AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... Just image if you are holding the Delete key down?
__________________
(a.k.a. Snacko - DangerDogz) Touchscreen: Innovatek TM-868 8"; Running Local Mode on Windows 7 64-bit ![]() |
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| Re: Animated gif, touch and switch and new ideas.. |
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#7 (permalink) | |
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Addict
Join Date: Jan 2010
Location: Italy
Posts: 7
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Quote:
Jocman |
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| Re: Animated gif, touch and switch and new ideas.. |
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#8 (permalink) |
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DD_SNACKO
Join Date: May 2006
Location: Cincinnati, Ohio
Posts: 2,254
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Or by just turning your switch off. I assume if you have a button that presses a key down, that when you touch it again it un-presses that key.
I don't know what you mean by 'the loop wont be played'. What loop?
__________________
(a.k.a. Snacko - DangerDogz) Touchscreen: Innovatek TM-868 8"; Running Local Mode on Windows 7 64-bit ![]() |
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| Re: Animated gif, touch and switch and new ideas.. |
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#9 (permalink) | |
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Addict
Join Date: Jan 2010
Location: Italy
Posts: 7
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Quote:
About "the loop won't be played": if I write a macro for an hold type (i.e. select: A deselect: B), when I "select", macro will generate in the game A only once (not AAAAAAAAAAA). But if I'd quit without "release" the hold button, the O.S. will keep A pressed, generating a loop (AAAAAAAAAAAA). Or at least that's what I understood. Btw, I already modified my profile with hold types I nedd, and it looks more cool..... Just need to test (damned PC store, still waiting...maybe this week will be the one) |
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