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TB and wideview?
Old 08-07-2006, 05:42 AM   #1 (permalink)
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Default TB and wideview?

as you can see im new here, and ive been reading around and couldnt find anything on this so i figured i might as well ask.

Anyways, i was wondering if you could use this
http://www.wideview.it/wideview.htm
and touchbuddy at the same time. So where the insturments are you could have all your skinned insturments on the touch screens instead of regular monitors? (would still have normal lcds for the actually sceenary and stuff ) each screen would be running on its own computer like how the wideview is but with TB on it instead of the MSFS panels. Ive been doing alot of research on the "pits" and it seems like this would be the easiest way to do it.

Any ideas?

(sorry if its hard to understand, i tired my best)
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Old 08-07-2006, 06:41 AM   #2 (permalink)
 
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The touchscreens are basically monitors. I don't see why that wouldn't work. I'm not sure if you could add hotspots to the imported .lua data.
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Old 08-07-2006, 06:37 PM   #3 (permalink)
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each screen running on a separate PC, and those screens running an instance of TouchBuddy? Yeah, I see no reason why not, thats how the client/server option works. You run one copy of TB in server mode on the main PC running the game, and then a copy of TB in client mode that sends the commends to the server machine when you press a "button" or area. You wont be able to use wideview on those screens, the screens will just have images and buttons from the profiles, so the dials and things wont work, but for basic panels and buttons, yes, it will work...
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Old 08-07-2006, 07:28 PM   #4 (permalink)
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Holy macaroni !!! 13 Screens for one flightsim !!! 7 Machines running under the desk !!!

That's my pit for Christmas !!!



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Last edited by krel01; 08-07-2006 at 07:35 PM.
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Old 08-15-2006, 04:23 PM   #5 (permalink)
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Ouch I got radiation poisoning just looking at that pic.

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